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1. (Optional) Determine the x and z min and max values in your scene by using a sphere.
2. Enter the bounds for your scene by using the Translate X and Z Min and Max values.
3. Enter the scale min and max values 1 - 9.
4. Enter the # to create 1 - 6000. Click the Create Snow button.
5. Download the zip file and extract the .usda file. Drag the .usda file onto the stage (not viewport).
6. In Omniverse, create a Physics Scene, and change the Gravity Magnitude to around 3 - 15.
7. Subscribe to my YouTube channel. Data Juggler YouTube
Tips:
1. You can add multiple snow scenes. Set the additional y value and snow will be created further up.
If you add many snow scenes, you will have to modify your physics scene GPU settings and increase the Max Rigid Body Patch Count, and probably the Max Contact Capacity or Lost Pairs Count.
2. Enable the extension Fabric. This will increase your FPS rate by about 10 to 20 times.
Enable Wind
Force Percent can be zero through 100. A random number is created between 1 and 100 for each piece of snow, and if the random number is greater than or equal to the Force Percent, the snow will have wind. 1000 = all objects get snow, 0 none. With Force and Velocity you can use negative numbers to reverse directions.
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